Fez is completed! It wasn’t easy, but using hard work (and online research) I was able to track down all of the cubes, artifacts and treasures.
Fez is a beautiful game and I highly recommend it for a truly unique and joyful experience, as well as a way to challenge your power of observation and problem solving. It’s not for the faint hearted or impatient. I remember being frustrated at first by what seemed like a spider web of a map and the complexity of the puzzles.
The map became easier to navigate as I became more familiar with it’s layout and warp paths. And after figuring out the alphabet, numbers and Tetromino systems, I was able to figure out almost everything for myself (almost). Here’s the secret, remember how I mentioned taking notes in my first impression blog? It really helps, screenshots help out a great deal too when trying to decipher a code or puzzle. As I mentioned before, this harkens back to the older gaming days, when there was no internet hints to help you continue.
One of my favorite qualities about Fez is it’s relaxed and joyful mood. There is no particular rush or limit on solving it’s mysteries and no real threats of violence (save for one lava level that slowly rises after you, I died so much!). The graphic design is colorfully vibrant and the tranquil electronic music, created by Disasterpiece, fits perfectly with the digital design and feel of the world Phil Fish created.
On a side note, despite the stigmas surrounding Phil Fish and his inflammatory nature when speaking to the public, I am a fan of his work and would play a sequel to Fez or anything else he creates in the future. He made an announcement via his blog a few months back that he would be stepping away from the video game industry, but I feel he may return after he’s given time to relax. Who knows, he may have even posted this so that the general public will leave him alone until his next masterpiece is done!
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