Closure review

March 9, 2013

Closure is a unique independent puzzle/platformer video game developed by programmer Tyler Glaiel and artist Jon Schubbe, with music and sound by Chris Rhyne, that focuses on the concept of light and dark.

Closure conceals a dark world where landscapes and objects only exist when and where the light touches. The gameplay mechanics focus on maneuvering light sources (fixed lamps and light orbs the player can carry) to phase objects in and out and therefore manipulate the environment for platforming. Due to real-time lighting of each level, there can be various solutions to get from point A to B. Keep in mind: if it can't be seen, it doesn't exist. It's possible to jump through walls and fall through floors, push boxes through walls, or drop a key through floors and walls to get to the door; just add or remove light.

The main playable character is an amorphous being who explores the stories of three human characters; a factory worker struggling to escape a decrepit factory, a young woman traveling through a murky forest to reunite body and soul after a horrific car crash, and a little girl who leaves the comfort and safety of her home to chase a black cat through an abandoned carnival. Of course, these are my interpretations, many players have speculated what the plot of this game could be. Based on the title of the game I assume each character is seeking “closure”. Although the developers may have a specific plot in mind, I believe they have left a great deal open to your interpretation.

Each individual's story consists of twenty four levels that can be accessed through unique doors within surreal central hubs, with ten additional levels designated to the amorphous being. The objective is to travel from the start of each level to a door, some doors require keys or light sources to open. If the player reaches a dead-end in a puzzle, they can push the R key (PC) or Select button (console) to reset the level. I found myself in several trial and error situations where I had to learn from experience, resetting the level more than once (or dying by falling through the non-existent floor, that happened a lot). A special ending is awarded to those players that also manage to collect thirty silver moths hidden throughout the game.




I really enjoy unique games that challenge players to think. Closure is extremely thought provoking, albeit sometimes extremely frustrating. The art design is hauntingly beautiful in black and white with gorgeous well-placed luminesce. The ambience reminded me very strongly of something born from Tim Burton's mind. Bottom line, I loved illuminating the surroundings and devolving ways to reach the door and better still, the plot behind each character.

Check out "The First 60 Minutes of Closure"


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At this time, the game does not have the ability to start over from the main menu. I've written a detailed walkthrough of how to start a new game here.

2 comments:

  1. i liked your TF60 on this game... the art style is fun looking as well as unique. i find the best puzzle games have a heavy unique feel lately or at least is seems that way :)

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    Replies
    1. Agreed, there are a number of really unique indie games that I have put on my wishlist to show you all!

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